Organiser: Sydney Megagamers
Designer: Carl Bodnaruk
Two overbearing, authoritarian states have laid waste and claim to these lands. Their power moved slowly, taking what little resource was left in the tired land and consuming it. Your corner of this wasteland is all that's left, as the Sand Wars finally arrive. But amongst the chaos and brewing war, there is a racing league. Chaotic, haphazard, competitive, and fast. Cars are bolted together from junk, and held together by little more than the sheer will of the racing teams and the drivers they pay to race. Often, not even that is enough.
Vroom is a over the top, thematic story set in a post-apocalyptic racing league.
Players take on the roles of Racing Teams and Sponsor Teams, building and racing the best possible vehicle, making money, and undertaking hidden agendas on the backdrop of a brewing conflict.
The primary mechanic in the game is a racing game: Push your luck as you race around a track, trying not to crash or be taken out by your opponents.